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In the past decade eCommerce has experienced exponential growth, in large part because of mobile technology advancements. The term m-commerce or mobile commerce, has been born because shopping can take place easily via mobile device. By 2017, m-commerce sales in the United States is estimated to gross $108 billion—a feat that has been fueled by mobile and social gaming.



Mobile and Social Gaming

Our world is undergoing major mobilization. Connected devices like tablets, smart phones and emerging wearables dictate how we work, play and communicate. With this vast adaptation of a smart-enabled life, mobile gaming has been popularized. Playing games on the iPhone during the morning, during an after-work commute and every stray moment in between is second nature, and more often than not these games have a social component. It’s the best of both worlds for users of all interests. Entertainment and social connection meet with social gaming. 

The video gaming industry is booming, projected to be a $100 billion industry by 2017 thanks to the highly engaging platform mobile has provided. Enter retailers and merchants who see this huge opportunity to digitally implement gamification in shopping—a strategic convergence between retail and mobile/social gaming has helped boost e/m-commerce sales.

Mobile and Social Gamification of Shopping

Gamification simply means implementing the principles and designs of games into an environment that normally doesn’t house these components. In terms of mobile shopping, gaming is included in a multitude of ways and a social aspect has also been added to the party.

One way gaming has become a shopping experience is through actual games themselves. Because of the access businesses have to consumer data, they are now able to promote their brand via targeted mobile game applications their users are likely to be on. For example, a banner ad geared towards moms could drop into a mobile game that attracts that particular user demographic. If an ad is highly relevant, a player is likely to click on it, take a quick break from their game and continue shopping.

Another strategy that integrates gaming concepts into mobile shopping is the use of social sharing. A brick-and-mortar store could encourage someone to ‘check-in’ on Facebook for a 25% discount. Both parties benefit because the user's activity shows up in their newsfeed for their friends to see and the individual gets a deal.

Rewards can enter the fray seamlessly on mobile as well. Online shoppers can collect points via the shop’s mobile app when they buy an item orwhen they invite their friends to download the app. It’s ultimately a continuous purchase cycle that encourages customer loyalty and gains new customers through word-of-mouth. 

Last but certainly not least, stores are becoming more and more creative with how they integrate gaming within their mobile sites and applications. Bonobos was one brand that truly captured the idea of gamification in eCommerce. The store put on an online scavenger hunt where people were told to explore their site to find a man wearing the brand’s signature pants. The first 50 people to find the model were gifted with a gift card. Not only did the strategy get people on the store’s website, it made them interact and get to know the style and clothes it had to offer in an indirect, natural manner. Customers were likely to interact even more because of the competitive nature of the exercise.


The increasing use of mobile and social has led the growth in eCommerce. Stores are getting increasingly innovative in the ways they engage, and are able to capture beneficial information about their current and potential customer because of now-available analytics. 

Shopping in a digital world has become easier and more enjoyable than ever.


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